#ifndef LATIN3_H
#define LATIN3_H

#include <map>

class ElLatin3 : public LegoKonverto
{
public:
  wchar_t doni() override;
  static const wchar_t *getUnicodeMap();
};

class AlLatin3 : public ScriboKonverto
{
public:
  void meti(wchar_t) override;
protected:
  map<wchar_t, unsigned char> latin3map;
};

#endif // LATIN3_H